Monday, 6 December 2010

One Shot Rationale

In the one shot project we were put into groups to create a short one-shot film in where there is only one camera movement (if any) yet the footage still tells a story. Firstly we were all shown a few one-shot scenes, often these take hours to choreograph and take several takes, however these are also often quite long so by having shorter footage we don’t need to spend quite as much time as mainstream Hollywood. Our first test shooting for the one-shot involved us having a stationary camera and a scene taking place where two people in shot are mourning over someone ‘buried’ but off shot we have another member of our group talking in a muffled tone creating the illusion that the person buried isn’t dead, as the scene comes to an end the camera pans up to show just the sky as the voices die out. We tried to incorporate some kind of techniques used in film to make shots look better, the first few seconds is just the setting where the rule of thirds points out the key areas of the scene. When it came to planning our final one shot we used some of the things we’d learnt while practicing using different lighting, we attempted to have a scene that showed 3 news stories which we could then edit to remove the sound from our footage and adding a voiceover from the news talking about the stories we were trying to ‘mime’. Overall this wasn’t my favourite project however if we were to do this again I’d spend more time trying to plan a scene however I think that maybe each member of the group should’ve had separate ideas and then we film them all helping with each separate shot, giving us all individual footage to edit for our own portfolio.


-MZH-

Animation Rationale

When I started the animation project I had the idea of a simple concept in creating a television ident, I did a little research into some different examples of currently used and previously used idents for BBC, Channel 4 etc. The earlier ones were very simple and just had a very basic theme that was just memorable enough to be used for a channel’s identity, some of the more modern idents show more intricate and sometimes subtle showing of a channel’s identity. I started off by replicating the first thing we were told to produce in order to get used to the tools of 3DS Max. After this I began drawing up designs of my first Ident idea, it was quite a short and simple design that simply featured the channel’s name and a small bit of dynamic lighting on an object in the background to make it more interesting, I then created a short piece of music to play as the ident’s theme and after layering them together on Premiere I took some time to go back and watch other idents again and noticed how short mine was by comparison. Rather than simply over-rework my first ident I decided to start again using a character that I developed to be the channel’s image. After animating this I added a number of lighting effects to make the piece more interesting then by rendering my ident from different angles and sequencing them together in Premiere I was able to create a much more interesting and active piece of animation. I then made another music track that was longer this time and added it to the ident with a couple of sound effects to create my finished product. If I was to repeat this project I may take more time to add more detail to the character and make the actions smoother.

-MZH-

Tuesday, 30 November 2010

I'm not italian but..

Been working on some 3d design work, spent a couple of hours (at least) modelling a Benelli M3, trying to get the hang of turning something from 2d to 3d and then modifying it as necessary. Started this by setting a 2d image of the design in the 'left' viewport then laying the necessary shapes over each other and creating the necessary depths and fiddly bits to turn it from a 2d image to 3d, after this I spent a little time adding a couple of extra bits and then attempting to add a little more texture to the image.



-MZH-

Monday, 15 November 2010

Final Ident

After going over my ident I decided to recreate it with a little more personal flair, so I added a character and reworked the music track I'd made for my 10 second ident, it now lasts longer and is slightly more interesting ^_^, I likes the character.. may need to come up with a name and making him moreeee badass, but there'll be plenty of time for that.







-MZH-

Thursday, 11 November 2010

One shot

Here is our groups one shot film with added audio.





After this we went and did individual edits, I've added a few titles to represent headlines over the implied stories. The audio was added before to actually give context to the video, if you imagine it without any sound it makes hardly any sense at all.



-MZH-

Thursday, 4 November 2010

Everybody knows TC is back!

Been checking out one of my favourite online flash series recently.. thinking that at some point during my animation stuff I'd like to do at least a segment of one of the Madness: flash series from Krinkels, probably from either 5.5 or 6.5 because I love Sanford and Diemos ^o^.. anyway check out some of them at least, they get exponentially better!


http://www.krinkels.net/index_animations.html


-ZH-

One shot... all a marksman needs.

  In the second part of our carousel we've been put into groups of about 4 people to produce a short 'One-Shot' film, this has been limited to include just one camera movement over a space of about 60-90 seconds and yet still tell at least a part of a story if not a more in depth narrative (for it's length). So far we've just done a quick practice piece in which we had a short (supposedly comedic) filming of two people who are hard of hearing going to visit a recently deceased friend, the twist being that he's still alive and they've buried him like that, his voice can be heard from 'beneath the ground' making an attempt to tell them he's not dead... yep, made up on the spot :P


Anyway here it is and below is a short edit I've done using just the original footage.






-ZH-