Tuesday, 30 November 2010

I'm not italian but..

Been working on some 3d design work, spent a couple of hours (at least) modelling a Benelli M3, trying to get the hang of turning something from 2d to 3d and then modifying it as necessary. Started this by setting a 2d image of the design in the 'left' viewport then laying the necessary shapes over each other and creating the necessary depths and fiddly bits to turn it from a 2d image to 3d, after this I spent a little time adding a couple of extra bits and then attempting to add a little more texture to the image.



-MZH-

1 comment:

  1. Not bad at all. One thing I'd mention is that if you're combining meshes, it's something you kind of want to, well, not do. Most of my practise I did in Maya was using booleans, but turns out that's a bad idea, especially if you want to model for games or animation (for still images, not so much of a problem).

    Best thing to do just seems to be building outwards from a single poly.

    Can we get a wireframe shot of it?

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