A short thought on eXistenZ:-
So here comes a film that has been made for the purpose of us questioning our own reality, with a flurry of quick scene changes and a disjointed narrative:sense ratio eXistenZ actually delivers on being ahead of it's time. After the first ten minutes of this film I reasoned with myself that if it'd been made recently I'd have a lot of criticism about the themes brought up as today they are much more common and it'd seem to me that this film was simply trying to be as different as it could to engage people with 'Shock Value'. After discovering from Jools that this was made in 1997 I have to congratulate it on it's ingenuity in a style that was maybe only really coming to development around that time. In this sense, eXistenZ is actually one of the few films that approaches the idea of alternate realities on a virtual plane and the way that the plot twists between one reality and the virtual reality and finally to another reality it kept me thinking about which parts are actually 'true' and which areas are completely fabricated.
Due to my own personal appreciation for the video game scene I found myself being able to interact with the concepts in eXistenZ as I'm interested in the trajectory of concepts like virtual reality and in which way the current 'games' market is going in terms of interactivity. Obviously we are a long way from 'jacking in' to a console in order to play completely mentally through a series of nervous responses, but just what form will VR take in future..? I guess only time will tell.
And yes they're still in a game at the end of the film, else the person who was 'Chinese waiter' would've been connected in with the rest of them.. interesting.
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