Thursday, 7 October 2010

Best Friends Forever..



So since I started my multimedia course I've been trying to look at my games from a different angle, I thought that a really good point that I'd like to approach in a little more detail is the physics behind the building design of Red Faction:Guerilla. More specifically the game design based around the architecture of the buildings and their 'logic' towards damage and decay.










I was really interested in the way that they've used real architectural stimulus in regards to the collapse of a building, in another video on this by the crew they actually talk about bringing in real architects to design the buildings because all of the programming around the materials that make up a building actually correspond near enough to real world materials, as such if the materials don't support a particular building design then once it's inserted into the game it'll fall down because of it's own lack of physics. In a context like this it would be really important to actually be careful when creating something that depends on a certain realism to actually persist in game, and of course.. the more realistic a game is the more believable it is, and this leads to a much better playing experience.



One of the things I want to work towards is designing things for games, as such I want to use this maxim that everything has to have a certain realism towards the physics given by the constraints of the game, even if the constraints are 'unrealistic', an object should still abide by the rules given by the physics of a game.


And with the title of this post, it's the achievement given for killing 100 guys with the sledgehammer.. In case you were wondering <3..


-ZH-

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