I had a few thoughts on the design process while making this piece. I think that the implication of a final piece is actually the smallest part of it's conception (obviously it's the biggest part of it's purpose) but I think the most important stages get exponentially less critical as the design process continues, and the time spent on each section should correlate to how much work is needed for each part of the design process.
Brainstorm -
Unless you already have a good idea for what you want to do this stage is critical, it's a good idea if you're working in a team to ALL have input as someone might have thought of something that wouldn't have occurred to you. So the actual idea should come from the brainstorm if you don't already have one. Depending on the size of this project this stage could last a while if each idea has subsections explaining their implication.
Thumbnails and blueprints -
So now that you should have an actual idea from either the brainstorm or you're own brainwave you should be sketching how you're going to implicate this, so if you're creating a moving image through film or animation you should draw out a few thumbnail keyframes of how you want it to go. (In a hyperbolic example of this the graphic novel series 'Lone Wolf & Cub' has been converted into a film, the direction of this has been implicated so that almost every shot from the books is filmed in the same style, almost as if the books are full length thumbnails for the film's production.) Again depending on the size of the project this stage could range in size from a few sketches to a book of images and written content. This stage is critical and without it the final design implication can be fraught with issues due to poor/no planning, spending time on this stage is worth it even if you create ideas that you don't use.
Full scale implications -
After the basic work has been done on the initial ideas for the project then the final product development should commence in whatever medium has been designated for the project. If you look back at my thesis on 'Dimensional Design' this should be regarded as the 3D stage, just as the brainstorm would be 1D and the sketching and planning would be 2D. In terms of how long this stage should take I often see it in sections, during the creation of my Ident for example the longest part of the creation process was simply making the props and shapes used for the final piece, in contrast to this the final animation process was very quick by comparison. Similarly I've always had this thought with other projects I've worked on, Flash for example. I've spent a good few hours or so drawing sprites and different images over various layers only to spend a short while throwing all the pieces together in a quick animation. I guess this may change when you alter the ratio of detail to length.
After these stages of course all that's left to do is present your finished part to whoever requested it.. see this part is tiny and barely critical to design. Of course if there are changes requested then this stage my alter it slightly, with proper planning it's unlikely that the production of this project will need a total remodel.
Anyway enough talk, here's my Ident ^_^
-ZH@ZTV-

















